Unity spun that idea into an arm of its business and is now leveraging its game engine technology to help clients make “digital twins” of real-life objects, environments, and, recently, people. “The real world is so freaking limited,” said Danny Lange, Unity’s senior vice president of artificial intelligence, in Unity’s San Francisco headquarters last October. Speaking with WIRED in 2020, he had told me, “In a synthetic world, you can basically re-create a world that is better than the real world for training systems. And I can create many more scenarios with that data in Unity.”
Learn more / En savoir plus / Mehr erfahren:
https://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=VR
http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Virtual+Reality
Read the full article at: www.wired.com
Via Gust MEES
Unity spun that idea into an arm of its business and is now leveraging its game engine technology to help clients make “digital twins” of real-life objects, environments, and, recently, people. “The real world is so freaking limited,” said Danny Lange, Unity’s senior vice president of artificial intelligence, in Unity’s San Francisco headquarters last October. Speaking with WIRED in 2020, he had told me, “In a synthetic world, you can basically re-create a world that is better than the real world for training systems. And I can create many more scenarios with that data in Unity.”
Learn more / En savoir plus / Mehr erfahren:
https://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=VR
http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Virtual+Reality