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infos utiles aux gpmt (formation blended learning)
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Rescooped by michel verstrepen from E-Learning-Inclusivo (Mashup)
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Students desperately need to see relevance in their learning

Students desperately need to see relevance in their learning | gpmt | Scoop.it

"Many students see no relevance between their education and the real world, and say they are struggling to find meaning in their education or find a career direction, according to a new survey from …"


Via Leona Ungerer, Ricard Lloria, juandoming
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Rescooped by michel verstrepen from Educación a Distancia y TIC
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Opportunity through online learning: Improving student access, participation and success in higher education - NCSEHE

Opportunity through online learning: Improving student access, participation and success in higher education - NCSEHE | gpmt | Scoop.it
New research by NCSEHE Equity Fellow Dr Cathy Stone has informed new guidelines for improving student outcomes in post-secondary online learning.

Via ColinHickie, LGA
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Rescooped by michel verstrepen from E-Learning-Inclusivo (Mashup)
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Education can be fun: A qualitative study exploring the promotion of learning through the use of creative and engaging online resources

Education can be fun: A qualitative study exploring the promotion of learning through the use of creative and engaging online resources | gpmt | Scoop.it

This qualitative study explores the interactive qualities of an e-learning teaching module, reflecting upon style, content and functionality and their impact upon students’ attention and engagement. A grounded theory approach was used with data collected through small group discussion and questionnaires.


Via Elizabeth E Charles, Lynnette Van Dyke, juandoming
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Rescooped by michel verstrepen from Education et TICE
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What Are the 7 Mind Frames of Learning?

What Are the 7 Mind Frames of Learning? | gpmt | Scoop.it

'Learning thrives on error'

"Among all the influences that can make a profound difference in student learning is how we think about our role!  So, start with looking inward and ask about the mind frames you have as an educator. 

It is through these mind frames that we make decisions in the classroom and school, and it is argued that educators highly imbued with these mind frames are among the high impact educators."


Via Beth Dichter, Laurent Blanquer
Rosemary Tyrrell, Ed.D.'s curator insight, January 15, 2014 2:30 PM

This is a great article and seems to be based on the same ideas that Carol Dwek's Mindset relies on. Worth a read. 

Armando's curator insight, January 19, 2014 8:21 AM
What Are the 7 Mind Frames of Learning?
Terry Doherty's curator insight, January 27, 2014 5:48 PM

I like the approach of "walking in their shoes" to describe how educators effect an interest in learning.

Rescooped by michel verstrepen from Eclectic Technology
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The Value of Mistakes: Should It Matter How Long A Student Takes To Learn?

The Value of Mistakes: Should It Matter How Long A Student Takes To Learn? | gpmt | Scoop.it

Are mistakes a part of the learning process? If they are, what does this say about our current education system? This post explores these ideas, asking the following questions and following each with a number of responses that explores each question in greater detail. The first section has two questions:

* Why are mistakes important to achieve engagement and learning?

* Why do we avoid mistakes in our current model?

The second section, Turning Mistakes into Learning Opportunities asks one question:

* How can we use learning errors to our advantage?

At the beginning of this post the author speaks of James Joyce, and also does so at the end where she states (referring to Joyce) "a true genius sees all learning as an opportunity to improve and discover. Errors are taken at will. In making mistakes, we can reach new heights and find our true genius." Will schools move in this direction?


Via Beth Dichter
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Rescooped by michel verstrepen from Eclectic Technology
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The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | Emerging Education Technology

The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | Emerging Education Technology | gpmt | Scoop.it
A recent research paper sheds light on several ways in which educational games can facilitate the learning experience and benefit the student.

The article states "if gamification is to be of use to schools, we must better understand what gamification is, how it functions, and why it might be useful. This article addresses all three questions – what,how, and why bother? – while exploring both the potential benefits and pitfalls of gamification."

To go directly to the article: 

http://www.gamifyingeducation.org/files/Lee-Hammer-AEQ-2011.pdf.


Via Beth Dichter
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Rescooped by michel verstrepen from Professional Learning for Busy Educators
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The Key to Better Student Engagement Is Letting Them Show You How They Learn | EdSurge News

The Key to Better Student Engagement Is Letting Them Show You How They Learn | EdSurge News | gpmt | Scoop.it
A year into the pandemic, the instructional sands keep shifting from in-person, to remote, to concurrent (or hybrid) and back again. And almost every conversation I have with educators regardless of whether they are classroom teachers, instructional specialists or administrators is around student engagement. Sometimes these conversations are with administrators concerned about the increasing numbers of students on the schools D-F list or with teachers disconsolate about students who won’t turn on their cameras, turn in work or participate in discussions and whose attendance (virtual or in-person) is sporadic at best.

All of them are asking, with some urgency, about how we can boost student engagement under these difficult and fluctuating circumstances. From my vantage point, the causes and symptoms are multi-faceted. We need to partner with students—individually and collectively—to discover the root causes and empower them to be their own antidotes.

Via John Evans
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Rescooped by michel verstrepen from PBL
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Strategies for Helping Students Motivate Themselves

Strategies for Helping Students Motivate Themselves | gpmt | Scoop.it
Consider using autonomy, competence, relatedness, and relevance as practical classroom strategies to reinforce the intrinsic motivation students need for making the most of their learning.

Via Tom D'Amico (@TDOttawa) , Alfonso Gonzalez
Sue Alexander's curator insight, July 3, 2015 5:35 PM
And where better than the Art Room?
Willem Kuypers's curator insight, July 4, 2015 3:32 AM

La motivation des étudiants est un  problème épineux. J'aime bien l'approche assez complet du problème.

Diana Short 's curator insight, July 4, 2015 3:38 PM

Love it. These skills, gained and practiced support nearly every social, business, or personal interaction. Yay!

Rescooped by michel verstrepen from Technogogy
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10 of the Most Engaging Uses of Instructional Technology (& Resources and Tools)

10 of the Most Engaging Uses of Instructional Technology (& Resources and Tools) | gpmt | Scoop.it

"Are you looking for ways to integration technology in your lesson plans and courses that provide for an engaging experience for you and your students? Fans of instructional technology know that it can be fun and inviting, and engaged students are far more likely to be learning."


Via Beth Dichter, Rozhan M Idrus
Beth Dichter's curator insight, September 9, 2014 9:16 PM

What are the engaging techniques? Below are five. More are in the post and many have links to specific tools (many of which are free) that will help you.

* Interactive Collaboration

* Active Learning

* Student Created Presentations

* Embedding Questions in Videos

* Digital Maker Spaces

Learn much more by clicking though to the post.

Kathy Lynch's curator insight, September 23, 2014 9:32 PM

Thx Beth Dichter!

Rescooped by michel verstrepen from Eclectic Technology
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5 Powerful Questions Teachers Can Ask Students

5 Powerful Questions Teachers Can Ask Students | gpmt | Scoop.it

Via Beth Dichter
Beth Dichter's curator insight, January 2, 2014 5:19 PM

Here is a visual that may help your students with critical thinking skills. The post in Edutopia provides addtional information on this and the image came via twitter and that link is at the end of this post.

As you read the five questions you may find that might change a few. For example, if you are working with younger students you might want to change the first question to "What do you think you know?" and you might also want to change the fourth question to "What more can you tell me?"

Do you have other ideas? Share them by adding a comment.

The link to the visual is at https://twitter.com/shannonclark7/status/404336242625892354/photo/1/large

Rescooped by michel verstrepen from Eclectic Technology
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Game-Based vs Traditional Learning – What's the Difference? » Online Universities

Game-Based vs Traditional Learning – What's the Difference? » Online Universities | gpmt | Scoop.it

"There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it has not been for much of its existence. Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a cure-all for the problems with education because of the popularity of gaming in our society (New Media Institute). While there are problems with the gamification movement as it currently stands, the model has several areas in which it differs sufficiently from traditional education to make it an intriguing possibility. Here is a look at several of those differences."

Topics discussed include authenticity, student engagement, creativity and innovative thinking, and cost, as well as a discussion on the debate that exists over game based learning. 


Via Beth Dichter
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