Luxembourg’s Rising Esports Ecosystem | Luxembourg (Europe) | Scoop.it

The Luxembourg esports ecosystem has experienced a boost since the beginning of the pandemic and seen the creation of three major tournaments. At the same time, esports is still not officially recognized as a sport in the Grand Duchy which represents a big hurdle in the development of esports structures.
Image Credits: Florian Olivo / Unsplash

While esports has been growing steadily over the past decade, the recent pandemic led to a tremendous acceleration in its development. Especially during the first lockdown when traditional sports came to a halt, many sponsors shifted their focus to esports.

New tournaments, new sponsors
In Luxembourg, several tournaments have emerged over the past months, all of which were sponsored by telecommunication companies.

The biggest tournament, the Post Esports Master, organized by the media and gaming group 11F Luxembourg, took place this year for the second time. The event was played in three different games (FIFA 21, Clash Royale, and League of Legends) for a total prize money of €20,000. Last year, around 500 players took part in the qualifications round and over 8,000 people watched the finals.

Another event is the Tango High School Cup, the first inter-school esports tournament for secondary school students. Organized by Esports organization 4Elements, it included two games (Fortnite and Brawl Stars) for a total prize money of €10,000. For its 1st edition in 2021, 550 participants from 38 different secondary schools took part in the tournament.

 

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